Team Fortress 2: Stock Weapons Guide

Team Fortress 2 Stock Weapons Guide

This guide will contain advice on how to use stock weapons as well as info about the weapons in Team Fortress 2:

How to improve in playing Scout

I recommend Playing with either
‘Viewmodel_Fov 90’ and ‘tf_use_min_viewmodels 1’
or
r_drawviewmodel 0

There is no justification for allowing the Scattergun to occupy THAT MUCH of your screen. It irritates me!

Let me display the Scattergun’s damage to you.
When the Scattergun is fully ramped up, it deals 175% greater damage (10.5 damage per pellet). The insane aspect is that IT HAS 6 PELLETS PER SHOT! AT FULL RAMP-UP AND EVERY PELLET CONNECTING, A MEATSHOT CAUSES A MASSIVE 110.25 DAMAGE!

You can use something else if the scenario warrants it, but I STRONGLY advise against using anything other than the scattergun.

Scout mains frequently employ the pistol for longer ranges, shooting a running target, wounding a target for quicker elimination, or escaping from a foe too powerful for them to handle!

The Bat section may be summed up in one word: utility.

But as with anything, there are exceptions, such as The Wrap Assassin, whose melee gameplay is terrible but their bauble is ideal for battle and only battle. You may use another melee, but I advise using The Wrap Assassin.

How to be a great Soldier

As a Soldier in Team Fortress 2, mastering the use of your stock weapons is essential for success on the battlefield. Let’s take a closer look at each of these weapons and some key stats from the TF2 wiki page:

Primary Weapon: Rocket Launcher

Damage: 90-112 (depending on distance from target)
Damage ramp up: 125% (close range)
Damage ramp down: 50% (long range)
Clip size: 4
Reload time: 0.92 seconds per rocket
Special ability: Rockets can be “rocket jumped” to gain extra height or distance
The Rocket Launcher is the Soldier’s signature weapon and packs a serious punch. Its splash damage makes it effective against groups of enemies, and its ability to rocket jump can be used to reach high places or to quickly escape danger. However, the Rocket Launcher’s slow reload time means you’ll need to be strategic with your shots and make them count.

Secondary Weapon: Shotgun

Damage: 6-10 per pellet (hitscan)
Clip size: 6
Reload time: 0.625 seconds per shell
The Shotgun is a reliable backup weapon for the Soldier, allowing for quick and easy close-range kills. Its hitscan nature means that you won’t have to worry about leading your shots, but the damage output can be inconsistent due to the spread of the pellets.

Melee Weapon: Shovel

Damage: 65
Critical hit: 195
Swing speed: 0.8 seconds
Special ability: Can be used to “shovel jump” for extra height or distance
The Shovel is a straightforward melee weapon that deals high damage with its critical hit. Its special ability to shovel jump can be used to surprise enemies or to gain an advantage in combat.

As a Soldier, it’s important to use your weapons in tandem to maximize their effectiveness. For example, you can use your Rocket Launcher to deal damage from a distance, then switch to your Shotgun for close-range combat. And don’t forget about the utility of rocket jumping and shovel jumping – these abilities can be used to gain the high ground, avoid danger, or surprise your enemies. With practice and strategic thinking, you can become a formidable force on the battlefield as a Soldier in TF2.

Tips to develop into an excellent Arsonist

As a Pyro in Team Fortress 2, using your stock weapons effectively is key to mastering this class. Let’s take a closer look at each of these weapons and some key stats from the TF2 wiki page:

Primary Weapon: Flamethrower

Damage: 153 (maximum damage per second)
Damage ramp up: 175% (close range)
Damage ramp down: 50% (long range)
Clip size: N/A (uses ammo meter)
Reload time: N/A
Special ability: Can ignite enemies and deal afterburn damage
The Flamethrower is the Pyro’s signature weapon and excels at close-range combat. Its flames can quickly deal high damage and its ability to ignite enemies can cause afterburn damage over time. However, the Flamethrower’s damage output is limited by its short range, so it’s important to get up close and personal with your enemies to maximize its effectiveness.

Secondary Weapon: Shotgun

Damage: 6-10 per pellet (hitscan)
Clip size: 6
Reload time: 0.75 seconds per shell
The Shotgun is a reliable backup weapon for the Pyro and is particularly useful when engaging enemies at medium to long range. Its hitscan nature means that you won’t have to worry about leading your shots, but the damage output can be inconsistent due to the spread of the pellets.

Melee Weapon: Fire Axe

Damage: 65
Critical hit: 195
Swing speed: 0.8 seconds
Special ability: Can destroy enemy Sappers on friendly buildings
The Fire Axe is a straightforward melee weapon that deals high damage with its critical hit. Its special ability to remove enemy Sappers can be particularly useful when defending friendly Engineer buildings.

As a Pyro, it’s important to use your weapons in tandem to maximize their effectiveness. You can use your Flamethrower to deal high damage at close range, then switch to your Shotgun for medium to long range combat. And don’t forget about the utility of your Fire Axe – its ability to remove Sappers can be the difference between a successful defense and a catastrophic failure. With practice and strategic thinking, you can become a formidable force on the battlefield as a Pyro in TF2.

Advice for Demoman

Ah, laddie, ye be wantin’ to learn about the Demoman’s stock weapons in Team Fortress 2, aye? Well, let me tell ye, as a one-eyed black Scotsman who’s a wee bit drunk on whiskey and scrumpy, I know a thing or two about these weapons. Let’s take a closer look at them and some of their key stats from the TF2 wiki page:

Primary Weapon: Grenade Launcher

Damage: 100 (direct hit), 50-80 (splash damage)
Damage ramp up: 150% (close range)
Damage ramp down: 50% (long range)
Clip size: 4
Reload time: 0.6 seconds per grenade
Special ability: Grenades can be detonated mid-air by right-clicking
The Grenade Launcher is a versatile weapon that can deal massive damage to groups of enemies. Its ability to detonate grenades mid-air can be used to catch enemies off guard or to aim more accurately. However, the Grenade Launcher’s slow reload time means you’ll need to be careful not to waste shots.

Secondary Weapon: Stickybomb Launcher

Damage: 119-144 (depending on distance from target)
Damage ramp up: N/A
Damage ramp down: N/A
Clip size: 8
Reload time: 0.92 seconds per stickybomb
Special ability: Stickybombs can be detonated remotely by right-clicking
The Stickybomb Launcher is a powerful weapon that allows you to lay traps for your enemies. Its ability to detonate stickybombs remotely can be used to catch enemies off guard or to destroy enemy buildings. However, the Stickybomb Launcher’s slow reload time means you’ll need to be strategic with your placement.

Melee Weapon: Bottle

Damage: 65
Critical hit: 195
Swing speed: 0.8 seconds
Special ability: N/A
The Bottle is a straightforward melee weapon that deals high damage with its critical hit. Its simplicity makes it a reliable backup weapon for when you run out of ammo for your other weapons.

As a Demoman, it’s important to use your weapons strategically to take advantage of their unique abilities. You can use your Grenade Launcher to deal massive damage to groups of enemies or to bounce grenades off walls to hit enemies around corners. Your Stickybomb Launcher can be used to lay traps for your enemies or to destroy enemy buildings. And don’t forget about the utility of your Bottle – it may seem simple, but it can deal massive damage in a pinch. So, grab yer weapons and let’s show those other teams who’s boss!

How to emulate Big Joey (How to be good Heavy)

Ah, comrade, you want to learn about the Heavy’s stock weapons in Team Fortress 2? Well, as a 400-pound Russian man who loves his Sandvich and has a special connection with his miniguns, I can certainly give you some pointers. Let’s take a closer look at these weapons and some of their key stats from the TF2 wiki page:

Primary Weapon: Minigun

Damage: 8.4-10.5 per bullet (depending on range)
Damage ramp up: N/A
Damage ramp down: N/A
Clip size: 200
Reload time: 4.8 seconds
Special ability: Can spin up the Minigun to fire immediately by holding down the fire button
The Minigun is the Heavy’s iconic weapon, capable of dealing massive damage to enemies at close to medium range. Its large clip size and ability to spin up and fire immediately make it a formidable weapon in both offensive and defensive situations. However, the Minigun’s slow spin-up time means you’ll need to be strategic about when to start firing.

Secondary Weapon: Shotgun

Damage: 6-9 per pellet (depending on range)
Damage ramp up: N/A
Damage ramp down: N/A
Clip size: 6
Reload time: 0.625 seconds per shell
Special ability: N/A
The Shotgun is a reliable backup weapon that can deal decent damage at medium range. It’s also useful for finishing off enemies after you’ve dealt significant damage with your Minigun. However, its small clip size means you’ll need to be careful not to waste shots.

Melee Weapon: Fists

Damage: 65
Critical hit: 195
Swing speed: 0.8 seconds
Special ability: Can be used to destroy enemy buildings
The Fists are the Heavy’s trusty melee weapon, capable of dealing massive damage with a critical hit. They can also be used to destroy enemy buildings, making them a valuable tool in offensive situations.

As a Heavy, it’s important to use your Minigun strategically, taking advantage of its large clip size and ability to deal massive damage at close to medium range. You can use your Shotgun as a backup weapon for medium-range combat or to finish off enemies after dealing significant damage with your Minigun. And don’t forget about the utility of your Fists – they may seem simple, but they can deal massive damage and destroy enemy buildings. And of course, always remember to keep a Sandvich handy for when you need to heal up after a tough battle. So grab your weapons, comrade, and let’s show the other teams what a true Heavy can do!

The best way to be an Engineer

Howdy, partner! Are you interested in learning about the Engineer’s stock weapons in Team Fortress 2? Well, as an experienced Engineer with a keen eye for detail and a love for tinkering with gadgets, I can certainly give you some pointers. Let’s take a closer look at these weapons and some of their key stats from the TF2 wiki page:

Primary Weapon: Shotgun

Damage: 6-9 per pellet (depending on range)
Damage ramp up: N/A
Damage ramp down: N/A
Clip size: 6
Reload time: 0.625 seconds per shell
Special ability: N/A
The Shotgun is a reliable weapon that can deal decent damage at medium range. As an Engineer, you’ll likely find yourself in a support role, so the Shotgun can help you defend yourself if you’re caught in a tight spot. It’s also useful for finishing off enemies after you’ve dealt significant damage with your Sentry Gun.

Secondary Weapon: Pistol

Damage: 15-22 (depending on range)
Damage ramp up: N/A
Damage ramp down: N/A
Clip size: 12
Reload time: 1.36 seconds
Special ability: N/A
The Pistol is a versatile weapon that can be used at close to medium range. As an Engineer, you’ll likely find yourself needing to defend yourself while building and upgrading your Sentry Gun, so the Pistol can help you hold your ground. It’s also useful for taking out weaker enemies from a distance.

Melee Weapon: Wrench

Damage: 65
Critical hit: 195
Swing speed: 0.8 seconds
Special ability: Can be used to repair and upgrade buildings
The Wrench is the Engineer’s trusty tool, capable of dealing decent melee damage and repairing and upgrading your Sentry Gun and other buildings. It’s also useful for destroying enemy buildings and taking out enemies in close combat.

As an Engineer, your primary focus is on building and maintaining your Sentry Gun. You’ll want to use your Shotgun and Pistol to defend yourself while you’re building and upgrading, and you can use your Wrench to repair and upgrade your buildings as needed. Remember to place your Sentry Gun in strategic locations, such as near choke points or objectives, to maximize its effectiveness. And always be ready to adapt to the situation – if the enemy team is pushing hard, you may need to move your Sentry Gun to a new location or switch to a more offensive role to help your team push back.

So grab your Shotgun, Pistol, and Wrench, partner, and let’s get to building! With a little know-how and a lot of determination, we can defend our team’s objectives and emerge victorious.

How to become the game’s most obnoxious class

As the Sniper in Team Fortress 2, your role is to take out high-priority targets from a distance. To do this effectively, it’s important to understand how to use your stock weapons.

The Sniper’s primary weapon is the Sniper Rifle, which deals high damage to enemies from long distances. The damage varies based on where the shot lands on the body, with headshots dealing the most damage. The Sniper Rifle has a damage ramp-up, meaning that shots fired from long distances deal more damage than shots fired from close range. It also has a damage ramp-down, meaning that shots fired at very long distances deal less damage than shots fired at mid-range distances.

The Sniper Rifle has a clip size of one, meaning that it can only fire one shot before needing to be reloaded. The reload time can be reduced by using the “Reload Cancel” technique, which involves quickly switching to another weapon and then switching back to the Sniper Rifle.

The Sniper’s secondary weapon is the Submachine Gun, which is a fast-firing automatic weapon that deals moderate damage at close to medium range. It has a clip size of 30 and a reload time of 1.5 seconds.

Finally, the Sniper’s melee weapon is the Kukri, a large machete that deals high damage at close range. It has a swing speed of 0.8 seconds and a critical hit chance of 15%.

As the Sniper, it’s important to position yourself in a safe and strategic location where you can get a clear view of your targets. Use your Sniper Rifle to take out high-priority targets, such as enemy Medics and Heavies, as quickly as possible. If an enemy gets too close, switch to your Submachine Gun or Kukri to defend yourself.

Remember to communicate with your team and let them know where you are positioned and who you are targeting. With practice and patience, the Sniper can be a valuable asset to any team in Team Fortress 2.

Step-by-Step instructions to be Spy

The Spy’s primary weapon is the Revolver, which deals moderate damage at medium range. It has a clip size of six and a reload time of 1.2 seconds. The Revolver can be effective for taking out enemy players at close range, but it’s important to aim carefully and conserve your ammo.

The Spy’s third weapon is the Sapper, which can be used to sabotage enemy buildings such as Sentry Guns and Teleporters. The Sapper disables the building and slowly drains its health until it’s destroyed, but it can be removed by enemy Engineers. It’s important to use the Sapper strategically and to coordinate with your team to take out enemy defenses.

Conclusion

Remember, it’s important to practice and experiment with each weapon in order to find the playstyle that works best for you. Each class has its own unique set of strengths and weaknesses, and understanding how to use each weapon effectively is key to becoming a successful player.

Thank you so much for taking the time to read this guide on the stock weapons for each class in Team Fortress 2! I hope you found it informative and helpful in improving your gameplay as each of the different classes.

I’m always happy to assist in any way that I can. I understand that there is a lot of information to absorb, but I hope that this guide has given you a better understanding of the strengths and weaknesses of each class’s stock weapons.

So that is it for today. You guys can bookmark our page for more crazy and amazing guides. Officially written and produced by Kenny. I hope it helped you guys and made your day.

Once again, thank you for reading this guide. I hope that it has been a valuable resource for you, and that you are now equipped with the knowledge and skills necessary to dominate your opponents in Team Fortress 2. Good luck, and happy gaming!

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