
In this guide, we will discuss a high mobility medium class mech that can be customized to fit the user’s play style. it is recommended to use this mech for flanking and playing aggressively while keeping longer-range mechs safe. The guide includes a loadout and scenario example to help players better understand how to use this versatile mech.
Customizable Class Mech
We will be discussing a multi-role base that can be customized for various purposes. It is a medium-class mech with high mobility, making it ideal for flanking and aggressive play. By moving straight into the fight, it helps keep longer range mechs safe. Being behind cover can distract enemies and give the player an opportunity to get deeper into the enemy’s line and set up for flanks.
The recommended loadout for this mech is 2 with SMGs, shotguns, or rifles and 2 as MLS/snipers in the back line. The mech should focus on keeping pressure while harder hitting/ranged mechs do damage. The player should use cover and high terrain to their advantage and move up to 80m while firing and shielding. The mech has the ability to dash for a whole 5-second sequence to get out of the open or traverse buildings.
Loadout:
Weapon – The AR2 Burst
It fits the overall strategy of this build. However, other weapons such as snipers, MLS, and shotguns can be used. It’s important to note that high heat weapons like LMGs may need some adjustments to the build. Any module can be used.
Secondary – Ajax
It is also preferred shield as it’s lightweight and rarely breaks. It’s important to note that the author doesn’t recommend relying on barriers as it can drain the mech’s liquid fix and cause the user to bail out of a region earlier. Any module can be used.
Upper Body – The Elbrus
It is a great base that can easily be modified to fit a heavier or lighter class. Light Plate and Hydraulics can be added to reduce mass. The R6 Reactor is recommended for its weapon buffs, which help with scatter when moving/standing. The T4 Atlas is the preferred one.
Lower Body – Elbrus
It is recommended. The Generator can be added for extra juice to help with speed, and a Capacitor can be used to push the base heat capacity.
Arms – The Elbrus
It is the recommended base, and the defense module can be left empty as the base stats are already sufficient. However, if adjustments are needed, the user can strengthen/weaken the arms, keeping in mind the impact it will have on speed. Two Heatsink modules can be added to keep heat dissipation above 40.
Scenario Example:
Lets better illustrate how the mech should be used. The goal is to set up a flank from the start, and even if the user can only push halfway, it’s progress. The mech’s high speed allows the user to move straight into the fight, which can distract enemies and allow for flanking.
It’s important to use cover and avoid staying behind the same cover for too long to prevent it from breaking down and limiting overall cover. The user should also shield if unsure about the durability of their cover or if there’s a chance of elevation not being on their side.
We emphasize the importance of keeping the pressure on while the user’s harder-hitting or ranged mechs do the damage. The mech’s versatility allows it to become a jack of all trades, and with practice, the user can become a master of one.
Conclusion:
We close the guide by showing off some roof jumping, further highlighting the mech’s mobility. The guide is meant to be a starting point, and the user can further customize the mech to their liking.
I hope you guys find this guide helpful we would like to add references like Lilith wonderful guide that helped us write this article.
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