Lords of Infinity: Aetoria Path Guide

Lords of Infinity Aetoria Path Guide

Guide for the Aetoria path, including all subplots from chapter 2a to 6a, work in progress (WIP) with 2a completed so far.

In the game, choicescrypt fairmath is used to adjust the stats. The game reduces from the actual amount, but it adds based on how much that amount lacks from 100. When the stats are low, you lose a little, and when they are high, you lose a lot. Similarly, when the stats are high, you gain a little, and when they are low, you gain a lot. Here are some examples:

  • 30 + %10=37
  • 30 – %10=27
  • 50 + %10=55
  • 50 – %10=45
  • 70 + %10=73
  • 70 – %10=63

Aetoria Path Guide

Relationship stats are important in the game. Most characters start at 50, and without looking at the code of the save, you can only know if it is 65 or above, as it shows a friend, or if it is 35 or below, as it shows an enemy.

Influence is another important factor in the game, and it can only be known based on the text in the game. Here are some examples of how influence works with different factions:

WULFRAMITE INFLUENCE

  • If Wulframite influence is 60 above royalist: Your staunch loyalty to the Wulframites has made you an enemy of the Royalist Faction.
  • If Wulframite influence is 20 or more above royalist: Your known Wulframite inclinations have made you rather unwelcome among the Royalist Faction.
  • If Royalist influence is at least 80: You are considered a leading voice of the Royalist Faction.
  • If Royalist influence is at least 60: Your words carry much weight among the Royalist Faction.
  • If Royalist influence is at least 40: You are spoken well of within the Royalist Faction.
  • If Royalist influence is at least 20: You have only a little influence among the Royalist Faction.
  • If Royalist influence is less than 20: You are practically beneath the notice of the Royalist Faction.

ROYALIST INFLUENCE

  • If Royalist influence is 60 above royalist: Your steadfast Royalist convictions have made you an enemy of the Wulframite Faction.
  • If Royalist influence is 20 or more above royalist: Your known Royalist loyalties have made you somewhat unwelcome among the Wulframite Faction.
  • If Wulframite influence is at least 80: The Duke of Wulfram personally considers you a close ally.
  • If Wulframite influence is at least 60: You command substantial influence among the Wulframite faction.
  • If Wulframite influence is at least 40: You are spoken well of among the Wulframite Faction.
  • If Wulframite influence is at least 20: You have only a little influence among the Wulframite faction.
  • If Wulframite influence is less than 20: You are practically beneath the notice of the Wulframite Faction.

INFLUENCE WITH GRENADIER SQUARE

  • If influence with Grenadier Square is at least 80: Few can match the respect you command from Grenadier Square.
  • If influence with Grenadier Square is at least 60: You command disproportionate influence at Grenadier Square.
  • If influence with Grenadier Square is at least 40: You are much admired at Grenadier Square.
  • If influence with Grenadier Square is at least 20: You have some small amount of pull at Grenadier Square.
  • If influence with Grenadier Square is less than 20: Grenadier Square pays you little notice.

INFLUENCE WITH RTI

  • Royal Tierran Intelligence considers you an asset of utmost importance.
    If influence with Royal Tierran Intelligence is at least 60:
  • Royal Tierran Intelligence considers you one of their most vital assets.
    If influence with Royal Tierran Intelligence is at least 40:
  • Royal Tierran Intelligence considers you a trusted ally.
    If influence with Royal Tierran Intelligence is at least 20:
  • Royal Tierran Intelligence considers you a useful ally.
    If influence with Royal Tierran Intelligence is less than 20:
  • Royal Tierran Intelligence seems to have little consideration for the likes of you.

INFLUENCE WITH THE CLUB

  • Though you remain a member, you are currently most unwelcome within the premises of the Reform Club.
    If influence Club is at least 80:
  • As far as most of Aetoria is concerned, you are the Club.
    If influence Club is at least 60:
  • The $!{clubname} Club considers you one of its leading members.
    If influence Club is at least 40:
  • Your words carry no small amount of weight with the members of the Club.
    If influence Club is at least 20:
  • The Club considers you a member in good standing.
    If influence Club is less than 20:
  • The Club is not sure what to make of you…yet.

Chapter 2a: Townhouses

It is advisable to select your estate manager first, and if feasible, I always suggest Loch.

ActionResult
I will not allow myself to be robbed by common thieves. I fight back!if has runegun or >= soldiering: reputation %+10 otherwise: wealth -20, loses the sabre if had it
Perhaps I may talk these men down?if charisma >= 45: more options below otherwise: wealth -20, loses the sabre or runegun if had it
You could choose to work for meI will not go back on my word. It seems rather counter-productive to me, to hire these men only to betray them. +30 expenses or if feuding:reputation %-10 and respectability %-20 These men must hang, and I will ensure that they do. later: reputation %+10 and content %+10
You can choose not to rob a man trying to help youif charisma >= 65: reputation %+10 otherwise: wealth -20, loses the sabre or runegun if had it
Choose to rob me, and things will get a great deal worse for youif charisma + intellect >= 100: reputation %+10 otherwise: wealth -20, loses the sabre or runegun if had it
I can sympathise at least, I was in Antar too.if did forlorn hope or has reputation >=65 and is a kinght : reputation %+10 otherwise: wealth -20, loses the sabre or runegun if had it
What choice do I have but to do as he says?wealth -20

Townhouses

Actiontownhouse levelneighbourhoodrent+staffresult
I mean to make a real splash. I shall rent out the largest townhouse.4castle330inf_wulframite + 25 later: reputation %+15
The medium-sized townhouse seems best suited for me.3castle210inf_wulframite + 15
I will take the smallest of the three.2castle115inf_wulframite + 5 later: reputation %-15
Former trading house or no, a huge townhouse is worth the price.4square330inf_royalist + 25 later: reputation %+15
I will settle for the new build, it is more my style3square210inf_royalist + 15
A converted shop may not be ideal, but it is affordable.2square115inf_royalist + 5 later: reputation %-15
Money is no object. I will have the most extravagant house in the city.5park600inf_royalist + 15 inf_wulframite + 15 reputation %+15 inf_grenadier_sq + 25 later: reputation %+30
Something grand, then—but not too grand.4park430inf_royalist + 5 inf_wulframite + 5 reputation %+15 inf_grenadier_sq + 20 later: reputation %+15
I will choose something modest—by the area’s standards, anyhow.3park260inf_grenadier_sq + 15 reputation %+15
If I am to live in such a wretched hovel, it shall at least be a spacious one.3prince180reputation %-15 reputation %+15
I must be economical, even if it means cramped hallways and tasteless wallpaper.2prince100reputation %-15 later: reputation %-15
I fear I can only afford the cheapest possible accommodation.1prince60reputation %-15 later: reputation %-30
rent+staffrent discount
600if intellect >= 50 and charisma >= 65: -100 if intellect >= 50 or charisma >= 65: -50
430if intellect >= 50 and charisma >= 65: -70 if intellect >= 50 or charisma >= 65: -35
330if intellect >= 50 and charisma >= 65: -50 if intellect >= 50 or charisma >= 65: -25
260if intellect >= 50 and charisma >= 65: -40 if intellect >= 50 or charisma >= 65: -20
210lif intellect >= 50 and charisma >= 65: -30 if intellect >= 50 or charisma >= 65: -15
180lif intellect >= 50 and charisma >= 65: -24 if intellect >= 50 or charisma >= 65: -12
115lif intellect >= 50 and charisma >= 65: -15 if intellect >= 50 or charisma >= 65: -7
100lif intellect >= 50 and charisma >= 65: -12 if intellect >= 50 or charisma >= 65: -6
60if intellect >= 50 and charisma >= 65: -8 if intellect >= 50 or charisma >= 65: -4

Chapter 2a: Clubs

Clubs: Rendower

How to join:

  • if region = 4 #I apply to join the Rendower Club.
  • if region not 4 #Surely there must be some other way to gain membership…
  • inf_wulframite >= 50 #I shall appeal personally to the Duke of Wulfram.
    if charisma <60: inf_wulframite – 10
  • If I must fabricate a royal connection to get into the Rendower, then so be it.
    • Surely there are professionals whom I may engage in such work? -250 wealth
    • inf_RTI >= 35 #Surely Royal Intelligence owes me a favour or two, after all I’ve done for them.
      • Very well, we have an agreement.
ConditionInfluence
if forgedif favour:+10 charisma >= 55: inf_club +10
if region = 4*if inf_wulframite >= 35: +15
if asked Wulfram+15

Admiralty
How to join:

  • if reputation >= 75: #I will cite my excellent reputation.
  • Medals: Cross of Saint Jerome or a Gryphon: #My military record is all the argument I need.
  • visited the club and lefebvre >= 65: What of Lefebvre, did he not say he would support me?
ConditionInfluence
lefebvre relationship>= 65: +10 or >= 35: +5
Medal: Cross of Saint Jerome+5
has only 1 Gryphon medal+5
has 2 Gryphons medals+10

Shipowners
How to join:

  • #”My estate offers me a reliable source of potential investment capital.”
    • if (house_debt <= 5000: +1 approval
      • house_debt = 0: +1 approval
    • fief_gross_income + income >= 575 +1 approval if fail: -1
  • #”I am a Lord of the Cortes, surely that means something?”
    if reputation >= 55: +1 approval if <35: -1 approval
  • I have a great deal of influence in certain circles.”
    approve + 1 if: inf_wulframite >= 40, inf_royalist >= 40 or inf_grenadier_sq >= 40
    otherwise -1
  • if invested in Garing:”I already possess some experience in regards to financial investment.”
    +1 approval
  • Accepted if approval >=1,if 2 or 3 inf_club + 10, 4 or more inf_club + 120

Reform
How to join:

  • if reputation >= 75: #”I offer my reputation as a man of honour and propriety.”
  • if inf_RTI or inf_grenadier_sq >= 40 #”I have influence within certain factions of the government.”
  • if katarina or welles>= 55 or lewes >= 65 #”Your own members will vouch for my abilities.”
  • if rank = “lieutenant-colonel” #”The Reform Club could use the perspective of an experienced soldier.”
  • if feminist >= 2: inf_club + 10
  • if (intellect + charisma) >= 120 inf_club + 10 or >= 80 inf_club + 5

Overseas
How to join:

  • #Perhaps it is. I shall apply to join immediately. inf_club +20
  • if rank = lieutenant-colonel: inf_club + 5
  • If a knight: inf_club + 5
  • if has only one Gryphon medal: inf_club + 5
  • if has two Gryphon medals inf_club + 10

At the end of the chapter gain: Club influence +15 and if in Admiralty or Rendower gain reputation %+15

That’s it for the Guide. I hope you guys appreciate it and are Thankful to Tiago for his wonderful guide.

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